As you may have guessed by the title, I've played Mega Man 11. Reviewing Mega Man games is like Reviewing Storm Collectibles MK Ninjas... The core is the same, but the accessories and paint jobs make the difference (I have an Ermac to review and waiting on Rain and Smoke)
So, if you've played any Mega Man game, you KNOW what to expect: 8 robot masters, traverse stages with cheap deaths, reach the boss, find their weakness, beat them then go to Wily, beat his castle fight the 8 all over again, then FINALLY Face Wily... Beat him and watch him beg as he escapes.
Well, Mega Man has a few tricks up his sleeve...
Something Old: Mega Buster Charge Shot and Slide are back.
Something new: Double Gear system, which is like a temp boost for Speed or Damage.
Something Borrowed: Double Gear System. In game canon the DGS is a Wily invention that Light "borrowed" to stop his former colleague. But it's Bullet time, which is borrowed from pretty much every game who has used that trick... Including MEGA MAN 2.
Something Blue: Mega Man, duh!
The game feels like it wanted to slap Mighty No.9 in the face and wants to make that game cry like an anime fan on Prom Night...
Where Mega Man 9 and 10 went with a faux Retro look. (sorry but if they had been TRUE Retro, then they should have been able to EASILY FIT in one of these:
Mega Man 11 decided to embrace the future and jumped to 3D... Sure, X did it before him and had a STEEP learning curve... X7 sucked and the non 2D platforming stages from X8 sucked as well.
But Mega Man 11 Feels like a 2D Mega Man but with 3D Models. No "Jump! Jump! Slide! Slide!" BS here!
Heck! Best part is that the game is not a $60 game... UIt's $30, so saving money is a win!
The game is a tad short though... I mean, it's MEGA MAN!! and Capcom LEARNED that for MEGA MAN you can't stray too far from the formula.
The game is great and all, but it does have a few flaws... It can be Mega Man 9 unforgiving... Had a couple of BS deaths that made me rage quit... until I discovered the Speed Upgrade to the Double Gear... Yeah, the game will try to make you use Double Gear as much as possible.
Betting that Blues and Forte will be Paid DLC because of Crapcom greed. Seriously? Where were they? Hopefully the game will be successful enough for a 12.
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