There are rumors of SF6 Showing up in 2021. I'm not sure how realistic this is. But after the mess that was Street Fighter V, I think we should talk about fixes needed for 6.
Capcom cannot simply Focus just on e-sports tier competitive scene. Yes, they need to make a good game. But releasing a barebones game is not the answer. We saw this with 5.
The game needs to be on E-sports competitive level but at the same time it should be welcoming to Casual folks.
I'm not going to enter into the details on making a great e-sports level game. Instead I will talk about the modes and features that would be more interesting towards casual folks.
-Not hide EVERYTHING behind a pay-wall:
Having various unlockables available for completing certain conditions within the game can help casuals ease into it. Gets them familiarized with the game before they enter the online battlegrounds.
-characters should NEVER be Online tournament rewards:
Getting FIRST ACCESS to the character, is OK. But the character itself should never be obtained only via tourney.
Maybe giving the players who qualified for the Tournament, a special Skin with a specific Tournament color pallette.
For example: First Access to Charlie is the Tournament reward. But the FA winners get a Special pink and blueberry palette for the Shadow Charlie skin and a blue, white and Yellow Capcom palette for Normal Charlie.
Multiple game modes:
In order to remain appealing to a casual base there's a need for other game modes besides versus mode online or offline. So I shall mention a few modes that I would be interested in besides the versus mode for online and offline matches.
90s Arcade Mode:
It's self-explanatory but for the sake of ranting I shall explain. Basically it's just like an arcade game in the 90s you Mega character fight a series of characters beat the final boss and receive a non canonical ending. Two or three still pictures and some texts like the bottom mimicking the endings from 90s arcade games.
Story mode:
Basically the canonical story for the game where you play as different characters to see the progress of the overarching story...
Street Fighter historic moments:
as the title States the idea is to recreate certain key moments in Street Fighter history. For example the epic battle between Ryu and Sagat where were you scars the Emperor of Muay Thai.
(In gameplay mode this means a One Round Match against Sagat in the Hardest difficulty where you have to win with a Shin Shoryuken with 10% health to passthe fisht with a Rank-S.)
Or a Dan vs Sagat fight where you play as Sagat And you must block all of Dan's attacks until he beats you by block chipping damage... in order to simulate the battle between Dan and Sagat where Sagat throws the fight.
Dramatic battles:
This is a small subsection of the historic battles where the fights are two against one... for example the fight between Ryu and Ken vs. Bison from the animated movie and Alpha Series. Or the Charlie and Guile vs. Bison as a tribute to the Alpha Series.
Cross Tag Battles:
This one could be also a fun competitive mode since it's basically a two on two tag battle. Think X-Men vs. Street Fighter but without the X-Men, or the hyper exaggerated moves.
Bring back ALL the Bonus Stages... from 1-3... and maybe add a new one or two.
Bring back all the characters from Street Fighter 1 all the way to Street Fighter 5. That means Geki, Joe, the two guys from the intro in 2, el Fuerte, and a couple of Final Fight 1 guys to round up the roster... (we need Cody, Guy, AND Haggar.
Basically make Street Fighter 6 the ultimate Street Fighter game and a massive love letter to the legacy of Street Fighter...
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