I will be skipping most variants that are NOT Super Shredder. There are far too many turtle variants at the moment. So let's begin!
I'm starting with Super Shredder just to get him out of the way. He should be Mumm-Ra sized. (I already mentioned that Krang's Android body should be Mon*Star sized.) How to plus him up? Extra hands would be a start. A TMNT2SOTO inspired head for Normal Shredder. (Same normal Shredder head with a new helmet.) A part of me wants to add the elemental effects from Turtles in Time. The other part wants to take the weapons from Shredder's rack (Katana, Katar, 2 Shuriken, and a Kama) and make Super Shredder versions of the weapons.
(Nodachi, larger serrated katar, 2 gnarly overspiked shuriken and a scythe sized Kama with a kris styled tip.) He needs a removable cloth cape. (I'm more accepting of cloth in 1:10 stuff, wtf?)
How to tackle Wyrm:
More worms is a start. (I wonder how the 4 Horsemen will tackle his tentacle leg) a more detailed paintjob will pop up all those missing details. Extra expression hands are a must... (I fear the dick jokes I'll make with his phallic wormy digits. Come on Super7 and hurry up with Irma!!)
Tattoo: Oh his glorious Big Body should be Rocksteady and Bebop sized. Adding a cloth Kesho Mawashi (pre-fighting loincloth) and Yukata (yes, the reason for me adding the yukata is to mimic another Fictional Sumo Wrestler... a throwing salt hand would be a nice plus.
Tattoo's Tattoos can come to life according to his bio. Sadly most of his tats aren't "coming to life worthy" or Asian enough. But he should come with 3D figurines/weapons BASED on his tats. (Not all of them, maybe just the animal ones and the skulls) maybe the usual extra hands and head.
Chrome Dome won't be easy since we start with no chrome on his dome... (GITD variant in the futute?) Lots of hands would be a starting point. He already has some "techno weapons", so maybe add some more? Or take a page from the Cobra BAT and have a Battle damaged head, wings and electric effects that can be clipped on him for "battle damage/shorting out.
The next character to tackle comes from the land down under... Walkabout! But does he eat a Vegemite sandwich? Because I want him to have one...
Articulated Kid Kangie... not asking for super articulation, but 3- 5 points because there isn't much that you can do with him... maybe give him a Crocodile Dundee Knoife. Expect Steve Irwin References IF he comes out the toy chest.
Articulated Kid Kangie... not asking for super articulation, but 3- 5 points because there isn't much that you can do with him... maybe give him a Crocodile Dundee Knoife. Expect Steve Irwin References IF he comes out the toy chest.
The main issue with this character is that we have barely anything on him. All we know is that he's a mutant kangaroo Crocodile Hunter from Australia.
Sgt. Bananas is a different character than Guerrilla Gorilla. I've referenced that Sarge and GG can co exist in a previous rant. So in order to spice up the sarge, we must hit the accessories first. Hands and head are an obvious start. A Desert Eagle inspired gun would be a nice accessory for the Sarge. Also, multiple Bananas. A bunch (the whole lot of bananas that hangs from the tree), a Hand (a smaller cluster of Bananas), and a Single Banana for the sarge. Obviously a slightly more areitxulated Larry the Lemur...
Groundchuck is the next one. We have very little to work with. Sure, we could copy NECA and give him the toon stuff, maybe the Pipe piece from TMNT3 The Manhattan Project... Or how about the branding iron mentioned on the filecard.
For Dirtbag, a head with his lamp painted in GITD yellow for starters. Extra hands, the Shovel on his ratpack should be removable, heck a repaint of Bebop's drill gun would be a nice addition.
Now let's hit 1992... Zak won't be here because he'll be when I tackle the Toon variants... which I will... in part 3 or 4.
I skipped Tokka and Rahzar too, because adding Movie stuff is the way to spice up those two. Also, I could've sworn I already mentioned them, in a previous rant.
Now onwards to class of 1992!
Here I will cheat a little bit, because I will do SOME variants, when I do you'll understand why. I already did the non-turtle Mutatin' figures, so I can skip those.
Movie star Foot Soldier:
Only reason he's here is because I want to have Human Ninjas IN ADDITION to the Foot Robots. Not to mention that if Karai gets made, she can get the human ninja, while Shredder keeps the robots. But on how to spice him up. Lots of hands to use different ninja weapons. 2 extra heads (without Bandana and Shredder Elite with the Shredder mask and Straw Hat) for extra weapons, the Elite Spear, Sai, and other ninja weapons suited for them. If done correctly (belt being separate of the tunic sculpt) then the body could be reused for a Movie Shredder if possible.
April 2.0:
Like I mentioned on the older Mutatin figures rant, Werecat April shares a lot of parts with April 2.0 and since I kinda need her now, here we are. I realized that the normal headsculpt makes her look a bit older (late 30s than the 25 she's supposed to be)
But she needs an extra head based in her card art. The accessories are OK... I would add more Reporter accouterments. Also, her skintone should match the first April for mix and match options. (If she comes out the Toy Chest, the purple accents will be painted in a different color, because that purple is yucky.
April the Ravishing Reporter: Last April Variant, I swear!!
First, let's talk heads: NO ROOTED HAIR!!
one of her heads should be based on her card art, the second should be INSPIRED by Judith Hoag's hairdo in the first movie. The second should be inspired by Paige Turco's TMNT2 hairdo when she's at the studio. Third and final head should mimic the actual toy. Again, April's skintone should match previous Figures. The idea is to allow mix and match amongst the Aprils. Like I said with April 2.0, more reporter stuff is a good thing. Cloth Skirt is a must. Cloth coat is optional. I would prefer it (Who am I and what have I done with me!? Wanting cloth items!?), but won't complaon if the coat is sculpted. The skirt must preserve articulation and plastic hinders it.
Doctor El seems a bit hard to do, but I'll try. The bio makes this character a super racist stereotype, which will offend a lot of people. Putting that aside, we start with Color... he needs lots of paint on his backside. His accessories need lots of color and those bone chucks need real twine. Since he's a witch doctor, obvious Voodoo dolls of key characters are an obvious addition. Extra trunks are a better alternative to multiple heads. He shouldn't be bigger than Rocksteady and Bebop, despite being an Elephant. The reason, he's a Pygmy, but not a Pygmy Elephant.
Snake Tail is another one that's difficult mostly due to his articulation and sculpt. Bendy Snakes would be a scary solution, just as a Bendy tail would be. I'm more worried about the rubberized material rotting like Snout Spout more than anything. Swappable snake arms would raise the price a bit too much. To be honest there isn't much that can be done with him.
King Lionheart is easier, since "Medieval props" would help him greatly. A Roaring head makes sense as well. The usual extra hands. A sheath for his Excalibur Is an obvious addition. He also needs a Goblet... since we're going with the whole mutated Lion who was playing King Arthur when mutated, we need a Holy Grail.
Monty Moose is Canadian, eh?
The RCMP arsenal is a good start. I need a ton of background info because how does a Moose become a member of the RCMP? This was a moose that became anthropomorphic due to the ooze and not a RCMP that fell into the ooze after touching a Moose. Also, Shredder has secret stashes of Ooze around the globe, including Canada?
But back to Monty, colored Bob the Beaver,
Multiple hands, and an extra head with a more serene expression. We have so little to work here.
Antrax is a tough one as well... he needs far more hands due to his four arms. Extra medieval weaponry is always welcome.
Hothead is far easier: He's a freaking Dragon with an extendable neck.
Super7 should follow the MOTUC Mekaneck approach. Short neckpiece for partially stretched. Medium neckpiece to recreate the full vintage stretched neck. Large S shaped neckpiece that looks badass and menacing.
Extra hands are obvious, extra head that can plug in a firebreathing effect.
Merdude is a tad difficult, but we start with an extra head without an eyepatch frm the cartoon. The Medallion from the Lost Queen of Atlantis,
I think this covers the non-variant stuff from 1991-1992 and the Mutatin figures.
The Movie Star figures, I'll save for another rant.
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