Dec 5, 2015

FFVII:Remake is more Remakey than before...

I had no idea on how to start this rant, so here's the Video:


So we get to see the #1 Reactor Bombing... in pure PS4 Bliss with VOICES and new PS4 Looks for Biggs, Wedge and Jessie... Also more Cloud and Barret... Which we totally need a Play Arts Kai FFVIIR Barret. Also, Barret is into Corey Hart... We also see Gameplay of Cloud Traversing the Reactor and Midgar...
Everything looks fine and dandy... Wedge's speaking voice is so UGH! Shenmue's Horrible English dub sounds light years better!

Then we see Combat...


That's NOT Final Fantasy VII... That Combat is NOT what Made FFVII's Battle system special...
Going all actiony means that...

This would be nearly undoable... Managing 3 People AT THE SAME TIME and trying to pull off the Miming of W-Summon Hades Knights of Round Hell Onslaught on Ruby is unlikely... Especially since the combat is real time... Everyone seems to be doing their own thing... Very Kingdom Hearts like... or worse Final Fantasy XIII...

In a way it pisses me off that we've strayed from the Turn Based Combat (with ATB) from the original game... Now we have this "Real Time combat" for the ADHD kids with their Battlefields and Call of Doody games who have the attention span of a Goldfish and think "Turn based games are too damn slow and stupid." The Real Time Combat might be fun, but to me it feels like they're changing it to appeal to a different demographic who are NOT FFVII Fans... It's like Crapcom making a Remake of Ace Attorney and making it a Run and Gun Platformer. Or Ubisoft making Assassin's Creed into a Visual Novel Date game.

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