Jul 14, 2018

Looking back on Megaman 7 and 8: Graphical updates, bitch!

This is the first rant I'm writing on my desktop pc since 2017... I finally was able to get it to work and now I'm sitting on my desk George R.R. Martin style... the only exception is that I'm able to rant from my phone as well and have done so this past year... More like 9 months, but you get the idea...
Write, George, Write!!

OK, so Megaman 7... This game came 2 years after the release of Megaman X... Keep that in mind.
Also the game was made in 3 months!? Holy asscrackers, Batman! If THAT WAS ACCOMPLISHED IN 3 MONTHS, Imagine if they had actually had a decent development time for a game. So it had a couple of things going against it:
Short development time meant that it was unpolished compared to previous games.
IT CAME AFTER MEGA MAN X AND MEGA MAN X2!! Both games being superior entries, mostly to the enhancements done to X. Basically Mega Man 7 had the deck stacked against it.

I LIKE Mega Man 7. I find the game mostly enjoyable... Screw you, Turbo Man stage with your Fire Man and Quick Man rehashes!! and Final Wily... God damn that Final Wahwee... No wonder Mega Man wants to kill him. (dude in the video is insane... The Dev team needed Energy tanks to beat Wahwee)
The Super Adapter Armor being a combo of both armors from 6 makes it more palatable, but the best treat is getting Proto Man's shield... That's the closest we got to BEING Proto Man...
Also, Shade Man's stage has a ghoulish secret... Super Ghouls and Ghosts music and a first screen that acts as tribute to that game. Pretty cool ,huh?

But let's be BRUTALLY HONEST Here... This is just a pretty coat of paint on the stale formula from 5 and 6, which are stale copies of 4 and 3, which are inferior copies of 2 which is an improvement of 1...

What Can Capcom do to make Mega Man cooler?
Well, Enter Megaman 8... a game so memeable that also causes nightmares.


What do you make of this? Horrible Jiggle Sandwich level of voice acting. I already mentioned the Jump Jump Slide Slide thing... which is what has stopped me from beating this game... this beautiful looking but awfully dubbed game... Now the issues is that there isn't really anything new to the series here. Sure I can use two weapons (buster and a Master Weapon) or use two master weapon effects together via quick switching like riding a tornado hold and using flame sword while riding the tornado hold, but compared to 7 it feels a bit limited...

So, if we were to ask how Mega Man games would rank from best to worst, this is a chart showing the consensus:
From left to Right 1,2,3,4,5,6,7,and 8.. Kinda obvious with the sprite
art progression...

The consensus is mostly clear on the first 6 games (some people rate 3 better than 2). 7 and 8 are the conundrum because haters claim that people who like them, do it because of the graphics... which they are kinda right. Both games possess some charm that couldn't be achieved with NES technology. But at the same time both games squandered their potential on more powerful consoles.
The Problem with the Classic Series of Mega Man is that they are clinging TOO HARD to the past. While the X series attempted progress in gameplay (not all changes were good X5 and 6, I'm looking at you. Haven't played the 3D MMX games, which we can blame x5 and 6 for that.) The Original series still has a hard-on for NES Era gameplay... We'll see that on the final part of this rant series with Mega Man 9 and 10...

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