Jan 22, 2022

Super7 NEEDS to give us TMNT Accessory packs

 In the same vein of MOTU Weapon packs... I've mentioned the Character upgrade packs before, but this is not that. Those are specific to certain characters. These accessory packs should be combinations of older items and new items to upgrade displays and "revisions" to past accessories.
What do I mean by this?

Older Items repainted:
Communicators for Michelangelo
Pizza slices
Kunai
4 point shuriken

Revised items:
Opened Pizza box to fit the 8 loose slices of pizza. (Mikey's pizza box is too small to hold a whole pizza)
Larger Trashcan and sewer cover shields for Bebop and Rocksteady. In order to be in proper scale to the figures, not the vintage line. What I mean is that None of the Turtles would be able to go down a sewer whose cover is the size of Rocksteady's shield.

New Items:
Krang Communicator
Dynamite sticks
Boomerangs
Closed Pizza Box (Normal or X-tra large)

But, let's try to make 4 different accesory packs and see how we do:

Pack #1:

-Mouser:
I know that we're getting a Mouser pack, but additional Mousers never hurt anyone.

-Turtle Communicator ×
2:
Not only Michelangelo is missing one, but so is Splinter. The split is one open and one closed

-Sewer Samurai Leo Ninjato ×3:
This is not simply a set of replacement swords for Leonardo, but it can also be suitable for arming Foot Soldiers with Traditional Ninja Weaponry.

 -Kunai and 4 point shuriken ×3:
This is to have small weapons that can be used by multiple characters... I just want real 4 point shuriken to forget the dumb 5 point stars. (3 kunai and 3 shuriken)

-Pizza:
This is a TMNT line, there should be an overabundance of Pizza. Whole, sliced, large, small, you name it. For this pack, I'm going to suggest 1 whole large pizza and 2 more large Donatello slices

-Manhole covers ×2:
I've mentioned the issue earlier on this rant and on the Rocksteady review
The smallest those manholes should be is th exact diameter of a Turtle Figure... by that I mean vanilla Leo, Don, Raph, or Mike. Scale reference, Muckman's left foot. This would also be an unpainted piece of mostly flat plastic used to spice up displays. Whether on the ground or being used by a character as a makeshift weapon or shield. Also add a "handle piece" that can be plugged to the back and Rocksteady has his shield.

-Auto Defense Bots ×4:
These little Utrom defense bots have also appeared on the arcade games. On the latter, they're usually part of Krang's defense system. These wouldn't need to be articulated, just having a deactivated and an activated mode would be enough. Having them share colors with the Mousers is the most logical thing. The 4 bots should be 2 inactive and 2 active. 

-Katana slashing effects ×2:
Selecting effect to add some more dynamic options for display. As seen on import figures.

-Arrow Quiver:
Obvious upgrade for Splinter but can be used with Sewer Samurai Leo as well

Pack #2:

- Splinter's Bow and Arrow:
This one is specifically for Sewer Samurai Leo. 
The reason is that Samurai are also known for archery. Also to complement Pack#1

-Battle Damaged Mouser:
Additional Mousers are a good thing.

-Bo staff with clip-on twirling attachments:
It's abspare Bo for Donatello or other characters, the clip on twirl effects are to help in dynamic posing:

-plug in Bo poke impact effect:
Another Plug-in attachment to use with the Bo staff. Useful for dynamic displays. 

-Rocksteady sized Machete:
Yes, it's a nod to the cartoon, but at the same time keeping it kinda close to the vintage toy.

-Krang Communicator ×2:
This item will see reuse in future figures, but spares will be needed.

-Kunai and 6 point Shuriken ×3: 
Again, ninja throwables are important especially with many characters being ninjas.

-Shredder Cloth tunic with Shredder belt ×2:
The idea is to give us options to either have a more Mirage inspired Shredder with a magenta tunic, or cartoon inspired with a grey Tunic until an official Shirt wearing Shredder. The spare Shredder belt is to "fix" Splinter.

-Grenades and Dynamite sticks ×3:
This is mainly a nod towards the videogames. But throwing weapons are always a nice extra.

Pack #3:
-Boomerang ×3:
I have a feeling that Super7 might make Walkabout Sooner than Later, so in anticipation for the Mutant from the Land Down Under, this is the next best thing after a Vegemite sandwich... this is also another to multiple Ninja Turtles games.

-Bebop's Other Gun:
Aside the famous Toy based Drill Gun, Bebop has used 2 additional guns. Any one of them is welcome.

-Smoke Bomb and smoke effect:
The idea is to have a Smoke Bomb and one that is exploding to have the Ninja Vanish trick as a display option. 

-Turtle Grappling Hook ×2:
While this was Michelangelo's weapon for quite some time, this was a transportation tool for all Turtles.

-Run over Mouser from the Party Wagon:
The party wagon having just one run over Mouser is a sin. It should've been 2 as a minimum. This should fix that issue.

-Larger trashcan lids ×2:
These are trashcan lids that Bebop can hold. Also the reason they're 2 is to be used as makeshift cymbals. It's no secret that I also love cartoony violence.

- Half eaten pizza slice with hole for a Sai and the rest of said pizza: 
This is an obvious nod to the "Raphael is cool but rude" lines from the theme song. 

-Fire Extinguisher and Foam Bat:
These are nods to Secret of the Ooze. The Fire Extinguisher can have multiple uses and not be just a SOTO prop. The foam bat on the other hand can be used as a gag weapon for Casey.

Pack #4: 
- Closed Pizza Boxes ×2: 
This is a nod to the videogames as well and they could even be reused as extra accessories for Pizzaface.

-twirling nunchucks ×2:
Following the theme of dynamic effects for weapons from previous packs this time we have the nunchucks.

-Smoke Bomb and Smoke effect:
Same reason as in the previous pack.

-Rats ×3:
Mousers need rats to catch, but do you know who else needs rats? The Rat King, of course!

-Combat Cold Cuts and Yo-Yo:
Again SOTO inspired Items that can have more purpose. The cold cuts are similar to weapons from multiple Mikey variants.

- Tonfa ×2 and chained cat claw:
-Winged Tipped Javelin and dual grip blade.
-Harpoon and Boxing glove gun:
-Ninja 3 pronged Spear:
The final items of this set are nods to the Talkin' Turtles figures THAT SHOULDN'T BE MADE AT ALL ON THIS LINE. Maybe toss their heads as a secret accessory on other figures.

The idea behind these packs is to boost armamebt and add some props to spice up displays and to deliver some "fun items" from crappy variants... I wanted to mak3 fully themed sets, but that was bordering on character specific upgrade packs. So I tried to go a bit more generic and attempting to do vanilla weapons that the Foot and Hamato Clans could share. I also added some props that could have possible options. Like, I can't do a "Channel 6 Pack" because we only have April... but since I've gone in some areas beyond the Scope of the Original line, let's go beyond what I promised:

Robotic Unicycle 2 Pack:
I know  Super7 asking $55 for just two Roadkill Rodneys that will be inferior to NECA IS a sin!!
Hear me out: I'll TRY to make them Worthwhile:
They should be a smidge taller than NECA's and in Mouser colors to have that Vintage line consistency. 
The wheel wouldn't be a sphere , but kinda cylindrical more like a cylinder with extra stabilizing bits at the ends to keep it erect. Part of tweaking the designs to make them as if Playmates had made a wacky action figure of them. Think of something like this but only going forward.
The Wind-up mechanism should be on the area where the tentacles come out. I mention these things for a reason: to help you visualize an oversized Pseudo Vintage Roadkill Rodney.

For its accessories I might suggest:
Arms ×12:
Short non bendy ×4
Long bendy ×2
medium non bendy ×2 
Battle damaged (cut) ×2 with 4 extra cut ends to plug in other arms.
Pseudo vintage toy wind up "arm" ×2

"Vintage styled" black stabilizer plaque
"Modern styled High Acceleration dust trail" stand. (Similar to NECA's)

Interchangeable heads x2: (Battle Damaged and normal) 

Plug in Laser:
The vintage figure wouldn't have had the space with the wind up engineering to have an opening door with a pop out laser. (Think MOTUC RIO BLAST for this)

Slip on Electric effects:
Think Marvel Legends lightning that can be put on Turtles, April, Splinter, Bebop, etc.

Drilling effect piece ×2:
Instead of being an attachment to the head like NECA, it's 2 slightly larger dirt mounds, with a free spinning drill piece atop each. A lot less of the Roadkill Rodneys is seen to make it different from NECA.

Battle Damaged Auto Defense Bots ×4: 
each of these Bots features Damage from a specific Turtle. Like their undamaged counterparts, no articulation is required.

But I don't know the legal and logistical hurdles blocking this to happen, but a guy can dream... besides, indirect fan feedback can help them, so let's help... 


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