And they're crap!
Let's start with Leonardo:
The Turtles are in an Origins body... that's tthe first mistake they needed a more TMNT-esque body to start from. Just look at how weird Leo looks from the illusion made by the Power Katana. It kinda looks like a badly spliced image. When you see Donatello's body further below, you'll see how bad the MOTUO bodies are for the turtles.
But let's look at the design: It's one of two things: Execs got to meddle way too much with the designs or the unpaid interns who desogned this ⅛assed their way through it. The only salvageable thing I see is the Power Sword themed Katanas. Hopefully these get made available via third party casts.
The Shoulderpads and tasset are excessive.
If it wasn't for the Origins body, Donatello would've been passable. The one change I would have made is making the MAA Mace into a Pugil stick styled weapon.
But there are also TMNT-ized MOTU characters:
Oozed He-Man? Super He-Man? Superfaker?
I don't know what this is, but I do not like it! Not one bit.
Okay both Donatello and Man-at-Arms are in the same wave. Why? Also, how in the hell do you manage to fuck up Duncan?
The only salvageable part of this figure is the helmet. From the neck down I could describe this as crap.
Poor poor Trap Jaw... turned into a Mouser, when he could've been perfect to reference plenty of TMNT characters...
The Mouser Helmet is not a bad idea, but it should be in Trap Jaw colors.
His cyber arm couldve beenade loosely inspired by Chromedome by adding CD's shoulder wing. In order to keep the Trap Jaw elements of swappable weapons, here are my weapon choices:
-Blaster: Bebop's Drill gun
-Claw: Mouser head
-Hook: Pizza Face's cleaver.
The Mouser inspired lower legs are not a bad idea in paper. Just poorly executed.
Honestly, I would only buy Leonardo because of the Cam Clarke references being so strong with him. But Mattel is keeping my wallet safe by making me not spend money on their stuff.
No comments:
Post a Comment